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Thursday, December 13, 2018

Python Class Reference

Python Class Reference


What are classes?

Classes are the foundation of object-orineted programming. Classes represent real-world things you want to model in your programs: for example dogs, cars, and robots. You use a class to make objects, which are specific instances of dogs, cars, and robots. A class defines the generalbehaviour that a whole category of object can have, and the information that can be associated with those objects.

Classes can inherit from each other - you can write a class that extends the functionality of an existing class. This allows you to code efficiently for a wide variety of situations.

Creating and using a class consider how we might model a car. What information would we associated with a car, and what behaviour wouldit have? The information is stored in variable called attributes, and the behaviour is represented by functions. Functions that are part of a class are called methods.

#The car class
class Car():
  """A simple attempt to model a car."""

  def_init_(self, make, model, year):
    """Initialize car attributes."""
    self.make = make
    self.model = model
    self.year =year

    #Fuel capacity and level in gallons.
    self.fuel_capacity = 15
    self.fuel_level = 0

  def fill_tank(self):
    """Fill gas tank to capacity."""
    self.fuel_level = self.fuel_capacity
    print("Fuel tank is full.")

  def drive (self):
    """Simulate driving."""
    print("The car is moving.")

Creating and using a class(cont.)

#Creating an object from a class

my_car = Car('audi', 'a4', 2016)

#Acessing attributes values

print(my_car.make)
print(my_car.model)
print(my_car.year)

#Calling methods

my_car.fill_tank()
my_car.drive()

#Creating multiple objects

my_car = Car('audi', 'a4', 2016)
my_old_car = Car('subaru', 'outback', 2013)
my_truck = Car('toyota', 'tacoma', 2010)

Modifying attributes

You can modify an attribute's value directly, or you can write methods that manage updating values more carefully.

#Modifying an attribute directly

my_new_car = Car('audi', 'a4', 2016)
my_new_car.fuel_level = 5

#Writing a method to update an attribute's value

def update_fuel_level(self, new_level):
  """update the fuel level."""
  if new_level <= self.fuel_capacity:
    self.fuel_level = new_level
  else:
    print("The tankl can't hold that much!")

#Writing a method to increment an attribute's value

def add_fuel(self, amount):
  """Add fuel to the tank."""
  if (self.fuel_level + amount <= self.fuel_capacity):
    self.fuel_level += amount
    print("Added fuel.")
  else:
    print("The tank won't hold that much.")

Naming conventions

In python class names are written in CamelCase and object names are written in lowercasewith underscore. Modules that contain classes should still be named in lowercases with underscores.

Class inheritance

If the class you're writing is a specialized version of another class , you can use inheritance, when one class inherits from another, it automatically takes on all the attributes and methods of the parent class. The child class is free to introduce new attributes and methods , and override attributes and methods of the parent class.

To inherit from another class inlcude the names of the parent class in parenthesis when defining the new class.

The __init__() method for a child class 
class ElectricCar(Car):
  """A simple model of an electric car."""
  def__init__(self, make, model, year):
    """Initialize an electric car."""
    super().__init__(make, model, year)

  #Attributes specific to electric cars.
  #Battery capacity in kWh.
  self.battery_size = 70
  #Charge level in %
  self.charge_level = 0

#Adding new methods to the child class

class ElectricCar(Car):
  --snip--
  def charge(self):
    """Fully charge the vehicle."""
    self.charged_level = 100
    print("The vehicle is fully charged.")

#Using child methods and parent methods

my_ecar = ElectricCar('tesla', 'models', 2016)
my_ecar.charge()
my_ecar.drive()


Finding you workflow

There are many ways to model real world objects and situations in code, and sometimes that variety can feel overwhelming. Pick an approach and try it - if your first attempt doesn't work, try a different approach.

Class inheritance(cont.)

#Overriding parent methods
class ElectricCar(Car):
  --snip--
  def fill _tank(self):
    """Display an error message."""
    print("This car has no fuel tank!")

Instances as attributes

A class can have objects as attributes. This allows classes to work together to method complex situations.

#A Battery class
class Battery():
  """A battery for an electric car."""

  def__init__(self, size=70):
    """Initialize battery attributes."""
    #Capacity in KWh, charge level in %.
    self.size = size
    self.charge_level = 0

  def get_range(self):
    """Return the battery's range."""
    if self.size == 70:
    return 240
    elif self.size == 85:
    return 270
#Using an instance as an attribute
class ElectricCar(Car):
  --snip--

  def__init__(self, make, model, year):
    """Intialize an electric car."""
    super().__init__(make, model, year)

    #Attribute specific to electric cars.
    self.battery = Battery()

def charge(self):
    """Fully charge the vehicle."""
    self.battery.charge_level = 100
    print("The vehicle is fully charged.")

#Using the instance
my_ecar = ElectricCar('tesla', 'model x', 2016)

my_ecar.charge()
print(my_ecar.battery.get_range())
my_ecar.drive()

Importing classes

Class files can get long as you add detailed information and functionality. To help keep your program files uncluttered, you can store your classes in modules and import the classes you need into your main program.

Storing classes in a file
"""Represent gas and electric cars."""

Class_Car():
  """A simple attempt to model a car."""
  --snip--

class Battery():
  """A battery for an electric car."""
  --snip--

class ElectricCar(Car):
  """A simple model of an electric car."""
  --snip--

#Importing individual classes from a module
from Car import Car, ElectricCar

my_beetle = Car('volkswagen', 'beetle', 2016)
my_beetle.fill_tank()
my_beetle.drive()

my_tesla = ElectricCar('tesla', 'model's', 2016)
my_tesla.charge()
my_tesla.drive()

#Importing an entire module
import car

my_beetle = car.Car('volkswagen', 'beetle', 2016)
my_beetle.fill_tank()
my_beetle.drive()

my_tesla = car.ElectricCar('tesla', 'models', 2016)
my_tesla.charge()
my_tesla.drive()

#Importing all classes from a module
from car import *

my_beetle = car.Car('volkswagen', 'beetle', 2016)

Classes in python 2.7

#Classes should inherit from object
class ClassName(object):
The Car Class in python 2.7
class car(object):
#Child class__init__()method is different
class ChildClassName(parentclass):
    def__init__(self):
        super(ClassName, self).__init__()
#The ElectricCar class in python 2.7
class ElectricCar(Car):
    def__init__(self, make, model, year):
        super(ElectricCar, self).__init__(make, model, year)

Storing objects in a list

A list can hold as many items as you want, so you can make a large number of objects from a class and store them in a list. Here's an example showing how to make a fleet of rental cars, and make sure all the cars are ready to drive.

#A fleet of rental cars
from car import Car, ElectricCar

# Make liststo hold a fleet of cars.
gas_fleet = []
electric_fleet = []

# Make 500 gas cars and 250 electric cars.
for _ in range(500):
    car = Car ('ford', 'focus', 2016)
    gas_fleet.append(car)
for _ in range (250):
    ecar = ElectricCar('nissan', 'leaf', 2016)
    electric_fleet.append(ecar)

# Fill tha gas cars, and charge electric cars.
for car in gas fleet
    car.fill_tank()
for ecar in electric_fleet:
    ecar.charge()

print("Gas cars:", len(gas_fleet))
print("Electric cars:", len(electric_fleet))

Screenshot

python class

 

Partial Complete Code

 

class Car():
  """A simple attempt to model a car."""
  def __init__(self,make,model,year):
    """Initialize car attributes."""
    self.make = make
    self.model = model
    self.year =year

    #Fuel capacity and level in gallons.
    self.fuel_capacity = 15
    self.fuel_level = 0

  def fill_tank(self):
    """Fill gas tank to capacity."""
    self.fuel_level = self.fuel_capacity
    print("Fuel tank is full.")

  def drive (self):
    """Simulate driving."""
    print("The car is moving.")

  def update_fuel_level(self,new_level):
    """update the fuel level."""
    if new_level <= self.fuel_capacity:
      self.fuel_level = new_level
    else:
      print("The tankl can't hold that much!")

  #Writing a method to increment an attribute's value
  def add_fuel(self, amount):
    """Add fuel to the tank."""
    if (self.fuel_level + amount<= self.fuel_capacity):
      self.fuel_level += amount
      print("Added fuel.")
    else:
      print("The tank won't hold that much.")

#Creating an object from a class


class ElectricCar(Car):
  """A simple model of an electric car."""
  def __init__(self, make, model, year):
    """Initialize an electric car."""
    super().__init__(make, model, year)
    #Attributes specific to electric cars.
    #Battery capacity in kWh.
    self.battery_size = 70
    #Charge level in %
    self.charge_level = 0

#Adding new methods to the child class

class ElectricCar(Car):
  # --snip--
  def charge(self):
    """Fully charge the vehicle."""
    self.charged_level = 100
    print("The vehicle is fully charged.")

#Using child methods and parent methods

my_ecar = ElectricCar('tesla', 'models', 2016)
my_ecar.charge()
my_ecar.drive()


my_car = Car('audi', 'a4', 2016)

#Acessing attributes values

print(my_car.make)
print(my_car.model)
print(my_car.year)

#Calling methods

my_car.fill_tank()
my_car.drive()

#Creating multiple objects

my_car = Car('audi', 'a4', 2016)
my_old_car = Car('subaru', 'outback', 2013)
my_truck = Car('toyota', 'tacoma', 2010)

#Modifying an attribute directly

my_new_car = Car('audi', 'a4', 2016)
my_new_car.fuel_level = 5

#Writing a method to update an attribute's value

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